Donkey Kong Bananza
Donkey Kong Bananza has an nxnative game profile. Check its developer notes for platform-specific details.
Ayrıntılar
| Başlık kimliği | 040074A01BF12000 |
|---|---|
| Sürüm | v458752 |
| SDK | 20.5.19 (Ounce) |
| Motor / geliştirici | Nintendo EPD (sead / agl / gsys) |
| Grafik API | NVN2 |
| Kare hızı | Switch'teki gibi |
Nasıl çalışıyor (Yalnızca İngilizce)
See the linked per-game profile for tested builds, platform details and known limitations.
A Switch 2 game: update v458752 over the base game, SDK 20.5.19 built for the Switch 2 (sdk names its spec Ounce), NVN2. Nintendo EPD's engine (sead / agl / gsys, Phive), modules main + sdk. Plays on the Mac (M4 Pro): three play sessions of about 5 minutes each and scripted runs of up to 15,900 frames, through the opening, the mining tunnel and the areas after it, with the guide movies in their panel, at 60 fps; in busy scenes the game drops itself to 30 fps for a few seconds (Open). The first start with no pipeline archive builds the pipelines for about 4 minutes, once. Nothing past the first level's opening areas is tested; iOS is untested.
Bilinen sorunlar
- Switch 2, Mac only, from a dump
Paketleme
Ana oyunu ve güncellemeyi (NSP veya XCI) tek bir klasöre koy, sonra şunu çalıştır:
python3 scripts/build_ipa_from_nsp.py ~/Games/donkey-kong-bananza -k ~/keys/prod.keys