Pokémon Legends: Z-A
A Pokémon adventure in Lumiose City with real-time battles in a redeveloped urban setting.
Detalles
| Desarrollador | Game Freak / The Pokémon Company |
|---|---|
| Lanzamiento en Switch | 2025 |
| Género | RPG |
| ID de título | 0100F43008C44000 |
| Versión | 2.0.2 |
| SDK | 19.3.11 |
| Motor / desarrolladora | Game Freak (Trinity) |
| API gráfica | NVN |
| Tasa de fotogramas | Como en Switch |
| Disposición táctil por defecto | 2D |
Cómo funciona (Solo en inglés)
Trinity engine: FlatBuffers packs, every file Oodle-compressed, decoded with the game's own decoder. Characters are skinned with transform feedback.
Update 2.0.2 (v393216) over the base game, SDK 19.3.11 (NVN 55). Game Freak's Trinity engine with Havok 2022.2 on NVN. Modules main and sdk. Started from the provisional profile the NSP script wrote from its survey (dm/games/profile_guess.py). Playable on the iPhone at 30 fps with a memory footprint of about 2 GB; on the Mac brought up through the language select, character creation, the opening and the first minutes of play in Lumiose City at a steady 30 fps.
Problemas conocidos
- Ninguno conocido.
Empaquetado
Pon el juego base y la actualización (NSP o XCI) en una carpeta y ejecuta:
python3 scripts/build_ipa_from_nsp.py ~/Games/pokemon-legends-z-a -k ~/keys/prod.keys