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Advance Wars 1+2: Re-Boot Camp

The two Game Boy Advance turn-based war games rebuilt with new graphics: command units on a grid and outmanoeuvre rival COs.

Advance Wars 1+2: Re-Boot Camp

Details

DeveloperWayForward / Nintendo
Switch release2023
GenreStrategy
Title ID0100300012F2A000
Version1.0.0
SDK10.4.1
Engine / developerUnity 2020.2.1f3 IL2CPP
Graphics APINVN
Frame rateAs on Switch

How it runs (English only)

See the linked per-game profile for tested builds, platform details and known limitations.

Base game 1.0.0 (v0), the only version, SDK 10.4.1 (The Great Ace Attorney Chronicles' sdk and movie module builds, 010036E00FB20000). Unity 2020.2.1f3 IL2CPP on NVN; FMOD sound through AudioOut; Bink 2 movies (.bk2) decoded by Bink's Unity plugin in main; Pia / NEX for online play. Modules main, subsdk0 (NintendoSDK_movie, which main imports from; the movies seen so far, the opening among them, are Bink's) and sdk. Plays on the iPhone (IPA 7.1 GB).

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/advance-wars-1-2-re-boot-camp -k ~/keys/prod.keys