Advance Wars 1+2: Re-Boot Camp
The two Game Boy Advance turn-based war games rebuilt with new graphics: command units on a grid and outmanoeuvre rival COs.
Details
| Developer | WayForward / Nintendo |
|---|---|
| Switch release | 2023 |
| Genre | Strategy |
| Title ID | 0100300012F2A000 |
| Version | 1.0.0 |
| SDK | 10.4.1 |
| Engine / developer | Unity 2020.2.1f3 IL2CPP |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Base game 1.0.0 (v0), the only version, SDK 10.4.1 (The Great Ace Attorney Chronicles' sdk and movie module builds, 010036E00FB20000). Unity 2020.2.1f3 IL2CPP on NVN; FMOD sound through AudioOut; Bink 2 movies (.bk2) decoded by Bink's Unity plugin in main; Pia / NEX for online play. Modules main, subsdk0 (NintendoSDK_movie, which main imports from; the movies seen so far, the opening among them, are Bink's) and sdk. Plays on the iPhone (IPA 7.1 GB).
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/advance-wars-1-2-re-boot-camp -k ~/keys/prod.keys