Home / Games / Metroid Prime Remastered

Metroid Prime Remastered

Metroid Prime Remastered has an nxnative game profile. Check its developer notes for platform-specific details.

Metroid Prime Remastered

Details

Title ID010012101468C000
Version1.0.0
SDK12.3.1
Engine / developerRetro Studios' engine
Graphics APINVN
Frame rateAs on Switch

How it runs (English only)

See the linked per-game profile for tested builds, platform details and known limitations.

The base game 1.0.0 (v0), SDK 12.3.1, Retro Studios' own engine (RFRM forms, the engine of Donkey Kong Country: Tropical Freeze in a little-endian form), NVN. Modules main, subsdk0 (the SDK's movie library) and sdk. main exports its own C++ names (CGraphicsDeviceContext, NMaterialArchive, CSceneProxy …), so its functions can be named from its dynamic symbols. RomFS is 341 files, 6.7 GB: MaterialArchive.arc, MiscData.pak, StartupUI.pak, KernelMPRT.pak, the preload packs under Preload/ (DuplicateData.pak alone is 1.5 GB), UI/MPR1/UIMP1.pak and a .pak per room under Worlds/.

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/metroid-prime-remastered -k ~/keys/prod.keys