Unicorn Overlord
A hand-drawn tactical RPG where you command squads on the field, planning each unit's automatic actions.
Details
| Developer | Vanillaware |
|---|---|
| Switch release | 2024 |
| Genre | Tactical RPG |
| Title ID | 010069401ADB8000 |
| Version | 1.05 |
| SDK | 16.2.4 |
| Engine / developer | Vanillaware |
| Graphics API | NVN |
| Frame rate | As on Switch |
| Default touch layout | 2D |
How it runs (English only)
Vanillaware's engine like 13 Sentinels, and it needs the same alloc_big_align key.
Update 1.05 (v262144) over the base game, SDK 16.2.4. Vanillaware's engine, as in 13 Sentinels: Aegis Rim (01003FC01670C000), on NVN. Its ExeFS holds only main and sdk (no movie module); the sdk build is the one Brain Memory Training Academy ships (0100F5D01DA3A000). Playable on the iPhone at 60 fps; on the Mac brought up through the logos, the title, a new game and the opening story scene with no red line.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/unicorn-overlord -k ~/keys/prod.keys