Super Mario Galaxy 2
The sequel adds Yoshi, drill and cloud power-ups, and a new world map of ever stranger galaxies.
상세 정보
| 개발사 | Nintendo EAD Tokyo |
|---|---|
| Switch 출시 | 2010; Switch 2025 |
| 장르 | 플랫포머 |
| 타이틀 ID | 0100FD8022DAA000 |
| 버전 | 1.4.0 |
| SDK | 18.3.5 |
| 엔진 / 개발사 | Nintendo EAD Tokyo (Wii, via NERD) |
| 그래픽 API | Vulkan |
| 프레임 레이트 | Switch와 동일 |
| 기본 터치 배치 | 3D |
구동 현황 (영어만)
Galaxy's Hagi layer on Galaxy's sdk build; the movie player's 384 MB reservation fits because the SDK's address-region node area is cut to 62 MB.
Update 1.4.0 (v393216) over the base game, SDK 18.3.5. NERD's Hagi Wii layer, as in Super Mario Galaxy (010099C022B96000): the Wii game's PowerPC code is statically recompiled into main, and Hagi stands in for the Wii hardware (GX on Vulkan with SPIR-V generated at run time, the DSP, disc reads from the RomFS). Modules main, subsdk0 (NintendoSDK_movie) and sdk, the last two Galaxy's builds; subsdk1–subsdk4 (GLSLC, nn::pcm, NVIDIA's OpenGL and Vulkan drivers) are not loaded. Everything Galaxy needed from the Vulkan layer and the host carries over; the profile is Galaxy's with its own memory layout and shader list.
알려진 문제
- Effects drawn as points or lines come out one pixel wide.
패킹
본편과 업데이트(NSP 또는 XCI)를 한 폴더에 넣고 다음을 실행하세요:
python3 scripts/build_ipa_from_nsp.py ~/Games/super-mario-galaxy-2 -k ~/keys/prod.keys