Super Mario Galaxy
Mario hops between tiny planets with their own gravity while saving Princess Peach from Bowser; the Wii classic on Switch.
상세 정보
| 개발사 | Nintendo EAD Tokyo |
|---|---|
| Switch 출시 | 2007; Switch 2025 |
| 장르 | 플랫포머 |
| 타이틀 ID | 010099C022B96000 |
| 버전 | 1.3.1 |
| SDK | 18 |
| 엔진 / 개발사 | Nintendo EAD Tokyo (Wii, via NERD) |
| 그래픽 API | Vulkan |
| 프레임 레이트 | Switch와 동일 |
| 기본 터치 배치 | 3D |
구동 현황 (영어만)
The Wii game on NERD's Hagi layer (PowerPC code recompiled into main). Renders with Vulkan and generates shaders at run time, which the packing script captures on the Mac.
Update 1.3.1 (v327680) over the base game, SDK 18.3.5. The Wii game (codename Comet) on NERD's Hagi layer, on Vulkan. The PowerPC code is statically recompiled into main (hagi.config: Cpu Jit false, Statifier true), so there is no JIT. Hagi stands in for the Wii hardware: GX on Vulkan, the DSP with its ROMs in data/dsp, the disc from the RomFS, HD texture packs in data/texture_replace and data/ondemand_texture_replace. Modules main, subsdk0 (NintendoSDK_movie, for the WebM movies in data/video_replace) and sdk; subsdk1 (GLSLC), subsdk2 (nn::pcm) and subsdk3 / subsdk4 (NVIDIA's OpenGL and Vulkan drivers) are not loaded.
알려진 문제
- Effects drawn as points or lines come out one pixel wide.
패킹
본편과 업데이트(NSP 또는 XCI)를 한 폴더에 넣고 다음을 실행하세요:
python3 scripts/build_ipa_from_nsp.py ~/Games/super-mario-galaxy -k ~/keys/prod.keys