Absolum
A hand-drawn beat 'em up with roguelite runs, set in the fantasy world of Talamh with a cast of distinct heroes.
Details
| Developer | Guard Crush Games / Supamonks / Dotemu |
|---|---|
| Switch release | 2025 |
| Genre | Action |
| Title ID | 0100A83022A22000 |
| Version | 1.1.1 |
| SDK | 18.3.2 |
| Engine / developer | FNA / .NET NativeAOT |
| Graphics API | NVN |
| Frame rate | As on Switch |
| Default touch layout | 2D |
How it runs (English only)
FNA (XNA 4 in C#) on .NET NativeAOT with SDL3 and FNA3D's NVN driver; the picture is flipped by a viewport swizzle the host applies.
Update 1.1.2 (v458752) over the base game (v0), SDK 18.3.2. FNA (XNA 4 reimplemented in C#) compiled with .NET NativeAOT (NativeAOT-NX; its own GC, regions enabled), SDL3, FNA3D's NVN driver (FNA3D_Driver_NVN.cpp), Wwise. Modules main, subsdk2 (the movie module, for FNA3D's video player: H.264 logos) and sdk; NVIDIA's Vulkan and OpenGL drivers (subsdk0, subsdk1) are not loaded. Epic Online Services comes as an NRO the host does not load; the game plays offline without it. Playable on an iPhone.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/absolum -k ~/keys/prod.keys