13 Sentinels: Aegis Rim
A sci-fi story told from thirteen teenagers' viewpoints, split between a branching narrative mode and real-time tactical battles against giant kaiju.
Details
| Developer | Vanillaware |
|---|---|
| Switch release | 2022 |
| Genre | Visual novel |
| Title ID | 01003FC01670C000 |
| Version | 1.10 |
| SDK | 11.4.3 |
| Engine / developer | Vanillaware |
| Graphics API | NVN |
| Frame rate | As on Switch |
| Default touch layout | 2D |
How it runs (English only)
Vanillaware's engine; the shaders are compiled into the game's main module. Needs the profile key alloc_big_align, which aligns large allocations to 64 KB so the engine's ring heaps fit a memory pool.
Update 1.10 (v65536) over the base game, SDK 11.4.3. Vanillaware's own engine on NVN. Modules main, subsdk0 (NintendoSDK_movie 11.4.3) and sdk; sdk and subsdk0 are byte-identical to Metroid Dread's (010093801237C000). Playable on the iPhone; on the Mac a new game gets through the prologue into the first battle.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/13-sentinels-aegis-rim -k ~/keys/prod.keys