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Balatro

A poker-based deckbuilder where Jokers rewrite the scoring rules and a single lucky hand can break the game open.

Balatro

Details

DeveloperLocalThunk / Playstack
Switch release2024
GenreRoguelike
Title ID0100CD801CE5E000
Version1.1.3
SDK18.3.2
Engine / developerLÖVE 11.4 (love-nx, LuaJIT, SDL)
Graphics APIOpenGL
Frame rateAs on Switch

How it runs (English only)

See the linked per-game profile for tested builds, platform details and known limitations.

Update 1.1.3 (v851968), SDK 18.3.2. LÖVE 11.4 ("Mysterious Mysteries", love-nx) with LuaJIT 2.1.0-beta3 in its interpreter and SDL: the game is Lua source in the RomFS (main.lua, game.lua, engine/, functions/), its pictures PNG, its sound Ogg Vorbis through OpenAL Soft on the audio renderer. It renders with OpenGL, not NVN: NVIDIA's desktop GL 4.5 through EGL, which the host implements on Metal (dm/gfx/gl/hle_gl.m) on the core profile's paths. Modules main and sdk; sdk is the same build as Absolum's (0100A83022A22000). subsdk0 (NVIDIA's OpenGL driver) and subsdk1 (NVIDIA's Vulkan driver) are never loaded.

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/balatro -k ~/keys/prod.keys