Catherine: Full Body
A block-climbing puzzle game wrapped in an adult drama about love and temptation, with a new heroine and an extended story.
Details
| Developer | Atlus |
|---|---|
| Switch release | 2020 |
| Genre | Puzzle |
| Title ID | 0100BF00112C0000 |
| Version | 1.0.1a |
| SDK | 8.2.1 |
| Engine / developer | Atlus GFD (CRI middleware) |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.0.1a (v131072) over the base game, SDK 8.2.1. Atlus's GFD engine (the game's code name xrd758) on NVN, with CRI middleware. Modules main, subsdk0 (GLSLC, the run-time shader compiler; the same build as Link's Awakening's, 01006BB00C6F0000), subsdk1 (the SDK's movie library) and sdk; sdk and the movie module are the builds Super Smash Bros. Ultimate runs (01006A800016E000). Plays on the iPhone; 30 fps, as on the Switch. The README lists its IPA at about 14 GB.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/catherine-full-body -k ~/keys/prod.keys