Rhythm Heaven Groove
Quirky rhythm minigames: tap and flick to the beat as odd characters sing, dance and fall over.
Details
| Developer | Nintendo |
|---|---|
| Switch release | 2026 |
| Genre | Rhythm |
| Title ID | 0100D9F01D474000 |
| Version | 1.0.0 |
| SDK | 21.4.0 |
| Engine / developer | Nintendo |
| Graphics API | NVN |
| Frame rate | As on Switch |
| Default touch layout | 2D |
How it runs (English only)
Plays handheld with Boost (op_mode handheld, perf_mode boost), which skips its TV latency calibration and keeps the 1920x1080 draw size.
Base game 1.0.0 (v0), SDK 21.4.0, the newest SDK so far. Nintendo's own 2D engine on NVN; audio is the SDK's AudioRenderer (sound/sm//.cwv). Modules main and sdk. Plays on the iPhone, handheld with Boost.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/rhythm-heaven-groove -k ~/keys/prod.keys