Stardew Valley
Inherit a farm, grow crops, raise animals, mine and befriend the villagers of Pelican Town.
Details
| Developer | ConcernedApe |
|---|---|
| Switch release | 2017 |
| Genre | Simulation |
| Title ID | 0100E65002BB8000 |
| Version | 1.6.15.13 |
| SDK | 20.5.27 |
| Engine / developer | MonoGame (C# → C++ by BRUTE) |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.6.15.13 (v1310720; the base game v0 is not extracted), SDK 20.5.27. MonoGame for the Switch, as Celeste (01002B30028F6000): MonoGame's and the game's C# compiled to C++ by Sickhead's BRUTE into main (124 MB of code, 230 MB with its data and bss) with a Boehm collector; XACT sound (Content/XACT, 0.48 GB of wave banks) through the audio renderer; NVN. Modules main and sdk only. It links Pia and NPLN for online co-op and LDN for local co-op. Plays on the iPhone (IPA 0.6 GB); no host change in this profile's change.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/stardew-valley -k ~/keys/prod.keys