Super Mario Odyssey
Globe-trotting 3D Mario with Cappy: throw your cap, capture enemies and objects, and hunt Power Moons across a dozen kingdoms.
Details
| Developer | Nintendo EPD |
|---|---|
| Switch release | 2017 |
| Genre | Platformer |
| Title ID | 0100000000010000 |
| Version | 1.4.1 |
| SDK | 7 |
| Engine / developer | Nintendo EPD |
| Graphics API | NVN |
| Frame rate | As on Switch |
| Default touch layout | 3D |
How it runs (English only)
Motion moves work in the default docked mode only. A sharp flick of the phone counts as a shake; a light bump does not.
Update 1.4.1 (v393216) over the base game, SDK 7.3.2. Nintendo EPD's sead / agl engine with NintendoWare (G3d / Ui2d / Vfx), on NVN. Modules main, subsdk0 (the movie module) and sdk; DRAGON QUEST XI S 1.0.4 runs the same sdk build. Plays on the iPhone. The README lists its IPA at about 6 GB.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/super-mario-odyssey -k ~/keys/prod.keys