FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition
The remastered GameCube adventure, in which a caravan collects myrrh to protect its village from miasma.
Dettagli
| Sviluppatore | Square Enix |
|---|---|
| Uscita su Switch | 2020 |
| Genere | Avventura d'azione |
| ID titolo | 0100CE4010AAC000 |
| Versione | 1.0.3 |
| SDK | 8.2.1 |
| Motore / sviluppatore | Unity 2018.4.2f1 IL2CPP, FMOD |
| API grafica | NVN |
| Frame rate | Come su Switch |
Come gira (Solo in inglese)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.0.3 (v196608) over the base cartridge (v0 = 1.0.0, whose control data says display version 1.0.1), SDK 8.2.1. Unity 2018.4.2f1 IL2CPP with FMOD, on NVN. Modules main, subsdk0 (the movie module) and sdk. Brought up on the Mac on 2026-10-25: boot, intro movies and in-engine cutscenes, title, the village, field and dungeon play with Mog carrying the chalice, at 30 fps. Not tried on an iPhone; an IPA has not been built and its size is not yet measured. The Mac app (--platform mac-app) is 5.34 GB (RomFS 3.9 GiB and Mac shader libraries 1.1 GiB); the README gallery picture is a Mac frame of field play (2026-10-26).
Problemi noti
- Nessuno noto.
Impacchettare
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/final-fantasy-crystal-chronicles-remastered-edition -k ~/keys/prod.keys