FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition
The remastered GameCube adventure, in which a caravan collects myrrh to protect its village from miasma.
詳細資訊
| 開發商 | Square Enix |
|---|---|
| Switch 發行 | 2020 |
| 類型 | 動作冒險 |
| 標題 ID | 0100CE4010AAC000 |
| 版本 | 1.0.3 |
| SDK | 8.2.1 |
| 引擎 / 開發商 | Unity 2018.4.2f1 IL2CPP, FMOD |
| 圖形 API | NVN |
| 幀率 | 與 Switch 相同 |
執行情況 (僅英文)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.0.3 (v196608) over the base cartridge (v0 = 1.0.0, whose control data says display version 1.0.1), SDK 8.2.1. Unity 2018.4.2f1 IL2CPP with FMOD, on NVN. Modules main, subsdk0 (the movie module) and sdk. Brought up on the Mac on 2026-10-25: boot, intro movies and in-engine cutscenes, title, the village, field and dungeon play with Mog carrying the chalice, at 30 fps. Not tried on an iPhone; an IPA has not been built and its size is not yet measured. The Mac app (--platform mac-app) is 5.34 GB (RomFS 3.9 GiB and Mac shader libraries 1.1 GiB); the README gallery picture is a Mac frame of field play (2026-10-26).
已知問題
- 暫無已知問題。
打包
把基礎遊戲和更新檔(NSP 或 XCI)放進同一個資料夾,然後執行:
python3 scripts/build_ipa_from_nsp.py ~/Games/final-fantasy-crystal-chronicles-remastered-edition -k ~/keys/prod.keys