FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition
The remastered GameCube adventure, in which a caravan collects myrrh to protect its village from miasma.
Details
| Developer | Square Enix |
|---|---|
| Switch release | 2020 |
| Genre | Action-adventure |
| Title ID | 0100CE4010AAC000 |
| Version | 1.0.3 |
| SDK | 8.2.1 |
| Engine / developer | Unity 2018.4.2f1 IL2CPP, FMOD |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.0.3 (v196608) over the base cartridge (v0 = 1.0.0, whose control data says display version 1.0.1), SDK 8.2.1. Unity 2018.4.2f1 IL2CPP with FMOD, on NVN. Modules main, subsdk0 (the movie module) and sdk. Brought up on the Mac on 2026-10-25: boot, intro movies and in-engine cutscenes, title, the village, field and dungeon play with Mog carrying the chalice, at 30 fps. Not tried on an iPhone; an IPA has not been built and its size is not yet measured. The Mac app (--platform mac-app) is 5.34 GB (RomFS 3.9 GiB and Mac shader libraries 1.1 GiB); the README gallery picture is a Mac frame of field play (2026-10-26).
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/final-fantasy-crystal-chronicles-remastered-edition -k ~/keys/prod.keys