ANIMAL WELL
A pixel-art puzzle-exploration game with no dialogue and a map full of secrets, where tools unlock deeper layers of the well.
Details
| Ontwikkelaar | Billy Basso / Bigmode |
|---|---|
| Switch-release | 2024 |
| Genre | Metroidvania |
| Titel-ID | 010020D01AD24000 |
| Versie | 1.0.10 |
| SDK | 20.5.7 |
| Engine / ontwikkelaar | its own (not named) |
| Grafische API | NVN |
| Framerate | Zoals op de Switch |
Hoe het draait (Alleen Engels)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.0.10 (v655360), SDK 20.5.7, on NVN (46 BNSH shaders). Modules main and sdk. All its assets, the shaders among them, are embedded in main: the program has no RomFS. The standard host and rewriter run this build with no game-specific fix: no shader overrides, rewriter cuts or host changes. Only this update is registered in the profile. The unsigned IPA is confirmed playable on the iPhone.
Bekende problemen
- Geen bekend.
Packen
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/animal-well -k ~/keys/prod.keys