FINAL FANTASY TACTICS - The Ivalice Chronicles
传奇战棋 RPG 回归,画面与配音全面升级,讲述伊瓦利斯的战争。
详细信息
| 开发商 | Square Enix |
|---|---|
| Switch 发行 | 2025 |
| 类型 | 战棋 RPG |
| 标题 ID | 010038B015560000 |
| 版本 | 1.4.0 |
| SDK | 19.3.9 |
| 引擎 / 开发商 | Square Enix |
| 图形 API | NVN |
| 帧率 | 与 Switch 相同 |
| 默认触控布局 | 3D |
运行情况 (仅英文)
Shaders are GLSLC outputs in loose technique files; UI textures written by the CPU into uncached pools need tex_flush_upload and tex_dirty_upload.
Update 1.4.0 (v393216) over the base game, SDK 19.3.9 (its sdk is byte-identical to Hades II's, 0100A00019DE0000). Square Enix's engine on NVN: main imports only nvnBootstrapLoader, and the bundled OpenGL driver (subsdk0, NintendoSDK_OpenGL) is not loaded, as main takes nothing from it the host does not supply. Modules main and sdk. Files are loose in resources/ and resources_nx/ (textures .tex, models, CRI ADX audio, CRI USM movies decoded by the game's own CRI Mana on the CPU); CRI Mana movies and ADX audio run in the game's own code. Playable on an iPhone.
已知问题
- 暂无已知问题。
打包
把基础游戏和更新(NSP 或 XCI)放进同一个文件夹,然后运行:
python3 scripts/build_ipa_from_nsp.py ~/Games/final-fantasy-tactics-the-ivalice-chronicles -k ~/keys/prod.keys