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FINAL FANTASY TACTICS - The Ivalice Chronicles

The legendary tactical RPG returns with enhanced graphics and voice acting, following a war in Ivalice.

FINAL FANTASY TACTICS - The Ivalice Chronicles

Details

DeveloperSquare Enix
Switch release2025
GenreTactical RPG
Title ID010038B015560000
Version1.4.0
SDK19.3.9
Engine / developerSquare Enix
Graphics APINVN
Frame rateAs on Switch
Default touch layout3D

How it runs (English only)

Shaders are GLSLC outputs in loose technique files; UI textures written by the CPU into uncached pools need tex_flush_upload and tex_dirty_upload.

Update 1.4.0 (v393216) over the base game, SDK 19.3.9 (its sdk is byte-identical to Hades II's, 0100A00019DE0000). Square Enix's engine on NVN: main imports only nvnBootstrapLoader, and the bundled OpenGL driver (subsdk0, NintendoSDK_OpenGL) is not loaded, as main takes nothing from it the host does not supply. Modules main and sdk. Files are loose in resources/ and resources_nx/ (textures .tex, models, CRI ADX audio, CRI USM movies decoded by the game's own CRI Mana on the CPU); CRI Mana movies and ADX audio run in the game's own code. Playable on an iPhone.

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/final-fantasy-tactics-the-ivalice-chronicles -k ~/keys/prod.keys