FINAL FANTASY TACTICS - The Ivalice Chronicles
The legendary tactical RPG returns with enhanced graphics and voice acting, following a war in Ivalice.
Details
| Developer | Square Enix |
|---|---|
| Switch release | 2025 |
| Genre | Tactical RPG |
| Title ID | 010038B015560000 |
| Version | 1.4.0 |
| SDK | 19.3.9 |
| Engine / developer | Square Enix |
| Graphics API | NVN |
| Frame rate | As on Switch |
| Default touch layout | 3D |
How it runs (English only)
Shaders are GLSLC outputs in loose technique files; UI textures written by the CPU into uncached pools need tex_flush_upload and tex_dirty_upload.
Update 1.4.0 (v393216) over the base game, SDK 19.3.9 (its sdk is byte-identical to Hades II's, 0100A00019DE0000). Square Enix's engine on NVN: main imports only nvnBootstrapLoader, and the bundled OpenGL driver (subsdk0, NintendoSDK_OpenGL) is not loaded, as main takes nothing from it the host does not supply. Modules main and sdk. Files are loose in resources/ and resources_nx/ (textures .tex, models, CRI ADX audio, CRI USM movies decoded by the game's own CRI Mana on the CPU); CRI Mana movies and ADX audio run in the game's own code. Playable on an iPhone.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/final-fantasy-tactics-the-ivalice-chronicles -k ~/keys/prod.keys