Monster Train 2
A deckbuilding roguelike where you defend a train across three floors, combining clans for new synergies.
Die 60-fps-Verbesserung funktioniert nur mit der oben genannten genauen Update-Version; mit anderen Versionen läuft das Spiel ohne sie.
Details
| Entwickler | Shiny Shoe / Good Shepherd Entertainment |
|---|---|
| Switch-Release | 2025 |
| Genre | Roguelike |
| Titel-ID | 010051701FB46000 |
| Version | 1.1.1 |
| SDK | 18.3.5 |
| Engine / Entwickler | Unity 2022.3 IL2CPP |
| Grafik-API | NVN |
| Bildrate | 60 fps (30 fps auf der Switch) |
| Standard-Touch-Layout | 2D |
So läuft es (Nur Englisch)
Unity 2022.3 IL2CPP on SDK 18.3.5; its post-processing compute shaders are Unity ComputeShader objects. DM_PRESENT_INTERVAL=game keeps the original 30 fps. The upgrade needs update 1.1.1.
Update 1.1.1 (v131072) over the base game, SDK 18.3.5. Unity 2022.3.54f1 IL2CPP with FMOD on NVN. Modules main, subsdk0 (the movie module, whose movie::Extractor demuxes the intro) and sdk; the sdk is Super Mario Galaxy's build (010099C022B96000). Plays on the iPhone; 60 fps (30 on the Switch). On the Mac: the title, the 90 s intro movie with its sound, the tutorial battle (deployment, three waves, enemies on two floors), the merchant and the route map, at 60 fps with music and saves (the intro plays once per save); no red line, about 2.17 GB resident and 1.21 GB of Metal allocations, flat over twelve minutes.
Bekannte Probleme
- Keine bekannt.
Packen
Lege Basisspiel und Update (NSP oder XCI) in einen Ordner und führe aus:
python3 scripts/build_ipa_from_nsp.py ~/Games/monster-train-2 -k ~/keys/prod.keys