Home / Games / Monster Train 2

Monster Train 2

A deckbuilding roguelike where you defend a train across three floors, combining clans for new synergies.

Monster Train 2

The 60 fps upgrade only works with the exact update version listed above; other versions run without it.

Details

DeveloperShiny Shoe / Good Shepherd Entertainment
Switch release2025
GenreRoguelike
Title ID010051701FB46000
Version1.1.1
SDK18.3.5
Engine / developerUnity 2022.3 IL2CPP
Graphics APINVN
Frame rate60 fps (30 fps on Switch)
Default touch layout2D

How it runs (English only)

Unity 2022.3 IL2CPP on SDK 18.3.5; its post-processing compute shaders are Unity ComputeShader objects. DM_PRESENT_INTERVAL=game keeps the original 30 fps. The upgrade needs update 1.1.1.

Update 1.1.1 (v131072) over the base game, SDK 18.3.5. Unity 2022.3.54f1 IL2CPP with FMOD on NVN. Modules main, subsdk0 (the movie module, whose movie::Extractor demuxes the intro) and sdk; the sdk is Super Mario Galaxy's build (010099C022B96000). Plays on the iPhone; 60 fps (30 on the Switch). On the Mac: the title, the 90 s intro movie with its sound, the tutorial battle (deployment, three waves, enemies on two floors), the merchant and the route map, at 60 fps with music and saves (the intro plays once per save); no red line, about 2.17 GB resident and 1.21 GB of Metal allocations, flat over twelve minutes.

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/monster-train-2 -k ~/keys/prod.keys