The Legend of Zelda: Tears of the Kingdom
Hyrule again, now with sky islands and the Depths below, and abilities like Ultrahand and Fuse for building anything you can imagine.
The 60 fps upgrade only works with the exact update version listed above; other versions run without it.
Details
| Developer | Nintendo EPD |
|---|---|
| Switch release | 2023 |
| Genre | Action-adventure |
| Title ID | 0100F2C0115B6000 |
| Version | 1.4.3 |
| SDK | 20 |
| Engine / developer | Nintendo EPD |
| Graphics API | NVN |
| Frame rate | 60 fps (30 fps on Switch) |
| Default touch layout | 3D |
How it runs (English only)
Needs update 1.4.3 and a 5 GB guest layout. Same host-decided frame step as Breath of the Wild.
Update 1.4.3 (v720896) over the base game, SDK 20.5.22. Nintendo EPD's engine (sead / agl / gsys, NintendoWare G3d2 / Ui2d / Vfx2, Havok) on NVN. Modules main, subsdk0 (the movie library) and sdk; subsdk0 and sdk are the same builds as Breath of the Wild 1.9.0's (01007EF00011E000). Plays on the iPhone; 60 fps (30 on the Switch) through the host's frame step.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/zelda-tears-of-the-kingdom -k ~/keys/prod.keys