Donkey Kong Country: Tropical Freeze
A demanding 2D platformer with Donkey Kong and his friends, full of snowy islands, rolling carts and secret exits.
Details
| Developer | Retro Studios |
|---|---|
| Switch release | 2018 |
| Genre | Platformer |
| Title ID | 0100C1F0051B6000 |
| Version | 1.0.2 |
| SDK | 4.4.0 |
| Engine / developer | Retro Studios' engine |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.0.2 (v131072) over the base game, SDK 4.4.0, Retro Studios' own engine (RFRM forms, the Wii U game's engine), NVN. Modules main, subsdk0 (the SDK's movie library) and sdk; sdk and subsdk0 are the same builds as Mario Kart 8 Deluxe's. main exports its own C++ names (76,513 dynamic symbols: CShaderCore_NVN, NMaterialArchive, CAxalSystem …), so Ghidra names nearly every function. RomFS is 83 files: MaterialArchive.arc, PreLoadPak.pak, MiscData.pak, UI/UIPak.pak, a .pak per world and level, and seven .mp4 movies.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/donkey-kong-country-tropical-freeze -k ~/keys/prod.keys