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DRAGON QUEST VII Reimagined

A reworked version of the sprawling Dragon Quest classic: travel to the past to restore lost islands in a diorama-styled world.

DRAGON QUEST VII Reimagined

The 60 fps upgrade only works with the exact update version listed above; other versions run without it.

Details

DeveloperSquare Enix / ArtePiazza
Switch release2026
GenreRPG
Title ID0100A9D01C446000
Version1.2.0
SDK19.3.1
Engine / developerUnreal Engine 4.27
Graphics APINVN
Frame rate60 fps (30 fps on Switch)

How it runs (English only)

See the linked per-game profile for tested builds, platform details and known limitations.

Update 1.2.0 (v131072) over the base game, SDK 19.3.1. Square Enix / HEXA DRIVE, Unreal Engine 4.27 (PhysX 3.4, so UE4; the source paths say UEngine/4.27-source): IoStore containers beside one pak, the desktop renderer with forward shading, NVN, CRIWARE sound (a 6-channel AudioOut) and Sofdec movies (VP9 through the SDK's movie decoder, mode 1, NV12). Modules main, subsdk0 (the movie module, which Sofdec feeds its VP9 video to) and sdk. Plays on the iPhone at 30 fps; 60 fps (30 on the Switch) on the Mac by the host's writes of Unreal's frame limits.

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/dragon-quest-vii-reimagined -k ~/keys/prod.keys