FINAL FANTASY RESONANCE
A Square Enix title built on Unreal Engine 5, supported with 60 fps on the host.
The 60 fps upgrade only works with the exact update version listed above; other versions run without it.
Details
| Developer | Square Enix |
|---|---|
| Title ID | 0100606026F12000 |
| Version | 1.0.1 |
| SDK | 20.5.17 |
| Engine / developer | Unreal Engine 5.6.1 |
| Graphics API | NVN |
| Frame rate | 60 fps (30 fps on Switch) |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.0.1 (v65536) over the base game, SDK 20.5.17. Square Enix, Unreal Engine 5.6.1 (SDK MW+EpicGames+UnrealEngine-5_6_1 in main; the desktop renderer, SF_GLSL_SWITCH shaders), NVN, CRIWARE sound. Modules main, subsdk0 (the movie module, which main imports from) and sdk; sdk and subsdk0 are the builds STEINS;GATE RE:BOOT runs (01008BC024FDE000). Plays on the iPhone; 60 fps (30 on the Switch) by the host's write of rhi.SyncInterval.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/final-fantasy-resonance -k ~/keys/prod.keys