Pokémon Shield
The Shield version of the Galar adventure, with different exclusive Pokémon and gym leaders.
Details
| Developer | Game Freak / The Pokémon Company |
|---|---|
| Switch release | 2019 |
| Genre | RPG |
| Title ID | 01008DB008C2C000 |
| Version | 1.3.2 |
| SDK | 7.3.2 |
| Engine / developer | Game Freak's engine (before Trinity) |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.3.2 (v458752) over the base game, SDK 7.3.2. Pokémon Sword's twin (0100ABF008968000): the same engine, and the same sdk, subsdk0 (movie) and subsdk1 (GLSLC) builds; only main is a build of its own (a1680262…, Sword's is a3b75bcd…). Everything in Sword's note about the engine, its services, files, shaders and rendering holds here; this note gives only what differs or was checked again. The profile is Sword's with Shield's title, name, IPA name, build row and shader tables. Plays on the iPhone (IPA 12.4 GB, user, 2026-10-26) and on the Mac at 30 fps, as on the Switch.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/pok-mon-shield -k ~/keys/prod.keys