详细信息
| 开发商 | Game Freak / The Pokémon Company |
|---|---|
| Switch 发行 | 2019 |
| 类型 | 角色扮演 |
| 标题 ID | 01008DB008C2C000 |
| 版本 | 1.3.2 |
| SDK | 7.3.2 |
| 引擎 / 开发商 | Game Freak's engine (before Trinity) |
| 图形 API | NVN |
| 帧率 | 与 Switch 相同 |
运行情况 (仅英文)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.3.2 (v458752) over the base game, SDK 7.3.2. Pokémon Sword's twin (0100ABF008968000): the same engine, and the same sdk, subsdk0 (movie) and subsdk1 (GLSLC) builds; only main is a build of its own (a1680262…, Sword's is a3b75bcd…). Everything in Sword's note about the engine, its services, files, shaders and rendering holds here; this note gives only what differs or was checked again. The profile is Sword's with Shield's title, name, IPA name, build row and shader tables. Plays on the iPhone (IPA 12.4 GB, user, 2026-10-26) and on the Mac at 30 fps, as on the Switch.
已知问题
- 暂无已知问题。
打包
把基础游戏和更新(NSP 或 XCI)放进同一个文件夹,然后运行:
python3 scripts/build_ipa_from_nsp.py ~/Games/pok-mon-shield -k ~/keys/prod.keys