Hades II
Melinoë, the Prince of the Underworld's sister, fights Cronos with magic and witchcraft in a new roguelike sequel.
Dettagli
| Sviluppatore | Supergiant Games |
|---|---|
| Uscita su Switch | 2025 |
| Genere | Roguelike |
| ID titolo | 0100A00019DE0000 |
| Versione | 1.0 (base game) |
| SDK | 19.3.9 |
| Motore / sviluppatore | Supergiant Games |
| API grafica | NVN |
| Frame rate | Come su Switch |
| Layout touch predefinito | 3D |
Come gira (Solo in inglese)
Unlike Hades, it renders with NVN. The two long lines through Melinoë while the staff's Omega attack charges are the game's own aim lines, not a rendering bug.
Base game v0 (the NACP's display version is 0.0.126424), SDK 19.3.9. Supergiant Games' engine on NVN, unlike Hades (0100535012974000), which renders with Vulkan. The ExeFS holds only main and sdk; this sdk is byte-identical to FINAL FANTASY TACTICS - The Ivalice Chronicles' (010038B015560000). The NSP script's provisional profile booted it on the Mac with no host change: the title, a new save, the opening and Erebus at 60 fps. Plays on the iPhone.
Problemi noti
- Nessuno noto.
Impacchettare
Metti il gioco base e l'aggiornamento (NSP o XCI) in una cartella ed esegui:
python3 scripts/build_ipa_from_nsp.py ~/Games/hades-ii -k ~/keys/prod.keys