Hades II
Melinoë, the Prince of the Underworld's sister, fights Cronos with magic and witchcraft in a new roguelike sequel.
Details
| Developer | Supergiant Games |
|---|---|
| Switch release | 2025 |
| Genre | Roguelike |
| Title ID | 0100A00019DE0000 |
| Version | 1.0 (base game) |
| SDK | 19.3.9 |
| Engine / developer | Supergiant Games |
| Graphics API | NVN |
| Frame rate | As on Switch |
| Default touch layout | 3D |
How it runs (English only)
Unlike Hades, it renders with NVN. The two long lines through Melinoë while the staff's Omega attack charges are the game's own aim lines, not a rendering bug.
Base game v0 (the NACP's display version is 0.0.126424), SDK 19.3.9. Supergiant Games' engine on NVN, unlike Hades (0100535012974000), which renders with Vulkan. The ExeFS holds only main and sdk; this sdk is byte-identical to FINAL FANTASY TACTICS - The Ivalice Chronicles' (010038B015560000). The NSP script's provisional profile booted it on the Mac with no host change: the title, a new save, the opening and Erebus at 60 fps. Plays on the iPhone.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/hades-ii -k ~/keys/prod.keys