Super Mario Galaxy
Mario hops between tiny planets with their own gravity while saving Princess Peach from Bowser; the Wii classic on Switch.
詳細
| 開発元 | Nintendo EAD Tokyo |
|---|---|
| Switch 発売 | 2007; Switch 2025 |
| ジャンル | アクション |
| タイトル ID | 010099C022B96000 |
| バージョン | 1.3.1 |
| SDK | 18 |
| エンジン / 開発元 | Nintendo EAD Tokyo (Wii, via NERD) |
| グラフィックス API | Vulkan |
| フレームレート | Switch と同じ |
| 既定のタッチ配置 | 3D |
動作状況 (英語のみ)
The Wii game on NERD's Hagi layer (PowerPC code recompiled into main). Renders with Vulkan and generates shaders at run time, which the packing script captures on the Mac.
Update 1.3.1 (v327680) over the base game, SDK 18.3.5. The Wii game (codename Comet) on NERD's Hagi layer, on Vulkan. The PowerPC code is statically recompiled into main (hagi.config: Cpu Jit false, Statifier true), so there is no JIT. Hagi stands in for the Wii hardware: GX on Vulkan, the DSP with its ROMs in data/dsp, the disc from the RomFS, HD texture packs in data/texture_replace and data/ondemand_texture_replace. Modules main, subsdk0 (NintendoSDK_movie, for the WebM movies in data/video_replace) and sdk; subsdk1 (GLSLC), subsdk2 (nn::pcm) and subsdk3 / subsdk4 (NVIDIA's OpenGL and Vulkan drivers) are not loaded.
既知の問題
- Effects drawn as points or lines come out one pixel wide.
パッケージ
本編とアップデート(NSP または XCI)を同じフォルダに入れて、次を実行します:
python3 scripts/build_ipa_from_nsp.py ~/Games/super-mario-galaxy -k ~/keys/prod.keys