Super Mario Galaxy
马力欧在各自拥有重力的小行星之间跳跃,从库巴手中救出碧姬公主;Wii 经典在 Switch 上重现。
详细信息
| 开发商 | Nintendo EAD Tokyo |
|---|---|
| Switch 发行 | 2007; Switch 2025 |
| 类型 | 平台跳跃 |
| 标题 ID | 010099C022B96000 |
| 版本 | 1.3.1 |
| SDK | 18 |
| 引擎 / 开发商 | Nintendo EAD Tokyo (Wii, via NERD) |
| 图形 API | Vulkan |
| 帧率 | 与 Switch 相同 |
| 默认触控布局 | 3D |
运行情况 (仅英文)
The Wii game on NERD's Hagi layer (PowerPC code recompiled into main). Renders with Vulkan and generates shaders at run time, which the packing script captures on the Mac.
Update 1.3.1 (v327680) over the base game, SDK 18.3.5. The Wii game (codename Comet) on NERD's Hagi layer, on Vulkan. The PowerPC code is statically recompiled into main (hagi.config: Cpu Jit false, Statifier true), so there is no JIT. Hagi stands in for the Wii hardware: GX on Vulkan, the DSP with its ROMs in data/dsp, the disc from the RomFS, HD texture packs in data/texture_replace and data/ondemand_texture_replace. Modules main, subsdk0 (NintendoSDK_movie, for the WebM movies in data/video_replace) and sdk; subsdk1 (GLSLC), subsdk2 (nn::pcm) and subsdk3 / subsdk4 (NVIDIA's OpenGL and Vulkan drivers) are not loaded.
已知问题
- Effects drawn as points or lines come out one pixel wide.
打包
把基础游戏和更新(NSP 或 XCI)放进同一个文件夹,然后运行:
python3 scripts/build_ipa_from_nsp.py ~/Games/super-mario-galaxy -k ~/keys/prod.keys