Mario Kart 8 Deluxe
The definitive Mario Kart: 48 tracks, 8-player races, battle mode and every item from the Wii U original, in 200cc if you dare.
Détails
| Développeur | Nintendo EPD |
|---|---|
| Sortie sur Switch | 2017 |
| Genre | Course |
| ID du titre | 0100152000022000 |
| Version | 4.0.1 |
| SDK | 4.4.0 |
| Moteur / développeur | Nintendo (sead / agl / gsys, NintendoWare, Pia) |
| API graphique | NVN |
| Fréquence d'images | Comme sur Switch |
Fonctionnement (En anglais uniquement)
See the linked per-game profile for tested builds, platform details and known limitations.
Updates 4.0.0 (v1441792) and 4.0.1 (v1507328) over the base game, SDK 4.4.0, the oldest SDK until Bayonetta 2's 3.6.0. Nintendo's sead / agl / gsys engine with NintendoWare (G3d, Ui2d, Vfx, Atk) and Pia networking, on NVN. Modules main, subsdk0 (the SDK's movie library: the menus' H.264 previews) and sdk. RomFS is mostly Yaz0-compressed SARC (.szs), BFRES models and BNTX textures, which the game reads itself. Plays on the iPhone (A20 Pro): 60 fps docked with about 6 ms of GPU time a frame, a 2.4 GB footprint with 3.7 GB of headroom, no audio underruns. Mii heads draw nothing (no firmware); see Miis.
Problèmes connus
- no Mii heads
Empaquetage
Mettez le jeu de base et la mise à jour (NSP ou XCI) dans un même dossier, puis lancez :
python3 scripts/build_ipa_from_nsp.py ~/Games/mario-kart-8-deluxe -k ~/keys/prod.keys