Mario Kart 8 Deluxe
The definitive Mario Kart: 48 tracks, 8-player races, battle mode and every item from the Wii U original, in 200cc if you dare.
Details
| Ontwikkelaar | Nintendo EPD |
|---|---|
| Switch-release | 2017 |
| Genre | Racen |
| Titel-ID | 0100152000022000 |
| Versie | 4.0.1 |
| SDK | 4.4.0 |
| Engine / ontwikkelaar | Nintendo (sead / agl / gsys, NintendoWare, Pia) |
| Grafische API | NVN |
| Framerate | Zoals op de Switch |
Hoe het draait (Alleen Engels)
See the linked per-game profile for tested builds, platform details and known limitations.
Updates 4.0.0 (v1441792) and 4.0.1 (v1507328) over the base game, SDK 4.4.0, the oldest SDK until Bayonetta 2's 3.6.0. Nintendo's sead / agl / gsys engine with NintendoWare (G3d, Ui2d, Vfx, Atk) and Pia networking, on NVN. Modules main, subsdk0 (the SDK's movie library: the menus' H.264 previews) and sdk. RomFS is mostly Yaz0-compressed SARC (.szs), BFRES models and BNTX textures, which the game reads itself. Plays on the iPhone (A20 Pro): 60 fps docked with about 6 ms of GPU time a frame, a 2.4 GB footprint with 3.7 GB of headroom, no audio underruns. Mii heads draw nothing (no firmware); see Miis.
Bekende problemen
- no Mii heads
Packen
Zet de basisgame en de update (NSP of XCI) in één map en voer uit:
python3 scripts/build_ipa_from_nsp.py ~/Games/mario-kart-8-deluxe -k ~/keys/prod.keys