Mario Kart 8 Deluxe
The definitive Mario Kart: 48 tracks, 8-player races, battle mode and every item from the Wii U original, in 200cc if you dare.
Details
| Developer | Nintendo EPD |
|---|---|
| Switch release | 2017 |
| Genre | Racing |
| Title ID | 0100152000022000 |
| Version | 4.0.1 |
| SDK | 4.4.0 |
| Engine / developer | Nintendo (sead / agl / gsys, NintendoWare, Pia) |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Updates 4.0.0 (v1441792) and 4.0.1 (v1507328) over the base game, SDK 4.4.0, the oldest SDK until Bayonetta 2's 3.6.0. Nintendo's sead / agl / gsys engine with NintendoWare (G3d, Ui2d, Vfx, Atk) and Pia networking, on NVN. Modules main, subsdk0 (the SDK's movie library: the menus' H.264 previews) and sdk. RomFS is mostly Yaz0-compressed SARC (.szs), BFRES models and BNTX textures, which the game reads itself. Plays on the iPhone (A20 Pro): 60 fps docked with about 6 ms of GPU time a frame, a 2.4 GB footprint with 3.7 GB of headroom, no audio underruns. Mii heads draw nothing (no firmware); see Miis.
Known issues
- no Mii heads
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/mario-kart-8-deluxe -k ~/keys/prod.keys