Mario Kart 8 Deluxe
The definitive Mario Kart: 48 tracks, 8-player races, battle mode and every item from the Wii U original, in 200cc if you dare.
詳細
| 開発元 | Nintendo EPD |
|---|---|
| Switch 発売 | 2017 |
| ジャンル | レース |
| タイトル ID | 0100152000022000 |
| バージョン | 4.0.1 |
| SDK | 4.4.0 |
| エンジン / 開発元 | Nintendo (sead / agl / gsys, NintendoWare, Pia) |
| グラフィックス API | NVN |
| フレームレート | Switch と同じ |
動作状況 (英語のみ)
See the linked per-game profile for tested builds, platform details and known limitations.
Updates 4.0.0 (v1441792) and 4.0.1 (v1507328) over the base game, SDK 4.4.0, the oldest SDK until Bayonetta 2's 3.6.0. Nintendo's sead / agl / gsys engine with NintendoWare (G3d, Ui2d, Vfx, Atk) and Pia networking, on NVN. Modules main, subsdk0 (the SDK's movie library: the menus' H.264 previews) and sdk. RomFS is mostly Yaz0-compressed SARC (.szs), BFRES models and BNTX textures, which the game reads itself. Plays on the iPhone (A20 Pro): 60 fps docked with about 6 ms of GPU time a frame, a 2.4 GB footprint with 3.7 GB of headroom, no audio underruns. Mii heads draw nothing (no firmware); see Miis.
既知の問題
- no Mii heads
パッケージ
本編とアップデート(NSP または XCI)を同じフォルダに入れて、次を実行します:
python3 scripts/build_ipa_from_nsp.py ~/Games/mario-kart-8-deluxe -k ~/keys/prod.keys