Hollow Knight: Silksong
Play as Hornet in the kingdom of Pharloom: fast, hand-drawn exploration with silk-powered moves and many bosses.
Details
| Developer | Team Cherry |
|---|---|
| Switch release | 2025 |
| Genre | Metroidvania |
| Title ID | 010013C00E930000 |
| Version | 1.0.30000 |
| SDK | 20.5.8 |
| Engine / developer | Unity 6000.0.50f1 IL2CPP |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.0.30000 (v655360) over the base game, SDK 20.5.8. Unity 6000.0.50f1 IL2CPP with FMOD (one AudioOut) on NVN. Modules main, subsdk0 (the SDK's movie library, whose movie::Extractor demuxes the 27 MP4 cinematics, H.264 and AAC; Intro_Cinematic.mp4 after a new file) and sdk. Plays on the iPhone. On the Mac: the logos, the title, a new file, the intro poem, the opening cinematic with its sound, and Hornet under control in the first two rooms of Moss Grotto (bind, jump, attack), with music and sound, at 60 fps as on the Switch (30 while a cinematic plays, as the game asks); memory flat in play.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/hollow-knight-silksong -k ~/keys/prod.keys