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Hyrule Warriors: Age of Calamity

A musou prequel to Breath of the Wild, cutting through armies of Guardians and Bokoblins as the Champions.

Hyrule Warriors: Age of Calamity

The 60 fps upgrade only works with the exact update version listed above; other versions run without it.

Details

DeveloperKoei Tecmo / Omega Force
Switch release2020
GenreAction
Title ID01002B00111A2000
Version1.3.0
SDK9.6
Engine / developerKoei Tecmo (KTGL)
Graphics APINVN
Frame rate60 fps (30 fps on Switch)
Default touch layout3D

How it runs (English only)

KTGL engine: files in RDB archives, shaders as GLSLC outputs. The 60 fps upgrade needs update 1.3.0.

Update 1.3.0 (v327680) over the base game, with four DLC packages (one is only a licence). SDK 9.6.0. Koei Tecmo's KTGL engine on NVN. Modules main, subsdk0 (Nintendo's movie library, NintendoSDK_movie, as in Metroid Dread) and sdk. Plays on the iPhone; 60 fps (30 on the Switch) through the host's frame step. Started from the NSP script's provisional profile.

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/hyrule-warriors-age-of-calamity -k ~/keys/prod.keys