Hyrule Warriors: Age of Calamity
A musou prequel to Breath of the Wild, cutting through armies of Guardians and Bokoblins as the Champions.
The 60 fps upgrade only works with the exact update version listed above; other versions run without it.
Details
| Developer | Koei Tecmo / Omega Force |
|---|---|
| Switch release | 2020 |
| Genre | Action |
| Title ID | 01002B00111A2000 |
| Version | 1.3.0 |
| SDK | 9.6 |
| Engine / developer | Koei Tecmo (KTGL) |
| Graphics API | NVN |
| Frame rate | 60 fps (30 fps on Switch) |
| Default touch layout | 3D |
How it runs (English only)
KTGL engine: files in RDB archives, shaders as GLSLC outputs. The 60 fps upgrade needs update 1.3.0.
Update 1.3.0 (v327680) over the base game, with four DLC packages (one is only a licence). SDK 9.6.0. Koei Tecmo's KTGL engine on NVN. Modules main, subsdk0 (Nintendo's movie library, NintendoSDK_movie, as in Metroid Dread) and sdk. Plays on the iPhone; 60 fps (30 on the Switch) through the host's frame step. Started from the NSP script's provisional profile.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/hyrule-warriors-age-of-calamity -k ~/keys/prod.keys