Pikmin 4
Command tiny Pikmin to rescue castaways, and explore with the dog-like Oatchi in a sprawling garden world.
Details
| Developer | Nintendo EPD |
|---|---|
| Switch release | 2023 |
| Genre | Strategy |
| Title ID | 0100B7C00933A000 |
| Version | 1.1.1 |
| SDK | 10.4.8 |
| Engine / developer | Unreal Engine 4.26.2 |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.1.1 (v262144) over the base game, SDK 10.4.8 (its own sdk build). Nintendo EPD / Eighting, Unreal Engine 4.26.2 (Carrot4; SDK MW+EpicGames+UnrealEngine-4_26_2 in main), NVN, PhysX 3.4, Wwise (its own AudioOut sink, Opus through the host's software decoder), VP9 movies through Unreal's Switch media player and the SDK's movie module. Modules main, subsdk0 (the movie module: the title and the opening are VP9 movies) and sdk. Plays on the iPhone (IPA 10.8 GB); 30 fps, as on the Switch.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/pikmin-4 -k ~/keys/prod.keys