SteamWorld Heist II
SteamWorld Heist II has an nxnative game profile. Check its developer notes for platform-specific details.
Details
| Title ID | 010089C01E9CA000 |
|---|---|
| Version | 1.5.1 |
| SDK | 17.5.6 |
| Engine / developer | Thunderful's own engine (SteamWorld) |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.5.1 (v262144), SDK 17.5.6, on NVN (79 shaders, GLSLC programs). Modules main, subsdk0 (NintendoSDK_movie) and sdk. Thunderful's own engine (the SteamWorld series' engine, from Image & Form), with its shaders, scripts and data in two zip .pak archives in RomFS. The standard host and rewriter run this build with no game-specific fix: no shader overrides, rewriter cuts or host changes. The profile keeps the NSP script's provisional memory layout and records the observed depth mode (What it needs). Only this update is registered in the profile.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/steamworld-heist-ii -k ~/keys/prod.keys