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The Legend of Zelda: Link's Awakening

The Game Boy classic remade as a toy-like diorama: wake the Wind Fish by exploring Koholint Island and its dungeons.

The Legend of Zelda: Link's Awakening

Details

DeveloperGrezzo / Nintendo
Switch release2019
GenreAction-adventure
Title ID01006BB00C6F0000
Version1.1.0
SDK8
Engine / developerGrezzo / Nintendo
Graphics APINVN
Frame rateAs on Switch
Default touch layout2D

How it runs (English only)

Update 1.1.0 on SDK 8.

Update 1.1.0 (v131072) over the base game, SDK 8.2.0. Grezzo's engine on NintendoWare (G3d / Ui2d / Vfx / Atk / Font), on NVN (API 53). Modules main, subsdk0 (GLSLC, NVN's runtime shader compiler), subsdk1 (NintendoSDK_movie) and sdk; Captain Toad: Treasure Tracker 1.4.2 runs the same sdk build (01009BF0072D4000). Plays on the iPhone; gameplay at 60 fps as on the Switch, event cutscenes at 30 by the game's own choice. The README lists its IPA at about 6 GB.

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/zelda-links-awakening -k ~/keys/prod.keys