Patrick's Parabox
A recursive block-pushing puzzle where boxes contain themselves, and one level can be the room inside another.
Detalhes
| Desenvolvedor | Patrick Traynor |
|---|---|
| Lançamento no Switch | 2022 |
| Gênero | Quebra-cabeça |
| ID do título | 0100E44016C22000 |
| Versão | 1.0.1 |
| SDK | 13.3.7 |
| Engine / desenvolvedora | Unity 2020.3 IL2CPP |
| API gráfica | NVN |
| Taxa de quadros | Como no Switch |
| Layout de toque padrão | 2D |
Como roda (Somente em inglês)
Unity 2020.3 IL2CPP with no bundles; unityfs.py has the 2020.3 Shader layout written out, and the SDK's address-region node area is cut on its sdk build.
Update 1.0.1 (v65536) over the base game, SDK 13.3.7. Unity 2020.3.30f1 IL2CPP with FMOD on NVN. Modules main, subsdk0 (the movie module, which the game never uses) and sdk. Plays on the iPhone. On the Mac: the first-boot language menu (all ten languages drawn), the title, the hub, Intro 1 solved and Intro 2 with undo, reset and the menu, at 60 fps with music and saves (progress kept across a restart); no red line, about 0.42–0.48 GB resident, flat over four minutes.
Problemas conhecidos
- Nenhum conhecido.
Empacotar
Coloque o jogo base e a atualização (NSP ou XCI) em uma pasta e execute:
python3 scripts/build_ipa_from_nsp.py ~/Games/patricks-parabox -k ~/keys/prod.keys