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Patrick's Parabox

A recursive block-pushing puzzle where boxes contain themselves, and one level can be the room inside another.

Patrick's Parabox

Details

DeveloperPatrick Traynor
Switch release2022
GenrePuzzle
Title ID0100E44016C22000
Version1.0.1
SDK13.3.7
Engine / developerUnity 2020.3 IL2CPP
Graphics APINVN
Frame rateAs on Switch
Default touch layout2D

How it runs (English only)

Unity 2020.3 IL2CPP with no bundles; unityfs.py has the 2020.3 Shader layout written out, and the SDK's address-region node area is cut on its sdk build.

Update 1.0.1 (v65536) over the base game, SDK 13.3.7. Unity 2020.3.30f1 IL2CPP with FMOD on NVN. Modules main, subsdk0 (the movie module, which the game never uses) and sdk. Plays on the iPhone. On the Mac: the first-boot language menu (all ten languages drawn), the title, the hub, Intro 1 solved and Intro 2 with undo, reset and the menu, at 60 fps with music and saves (progress kept across a restart); no red line, about 0.42–0.48 GB resident, flat over four minutes.

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/patricks-parabox -k ~/keys/prod.keys