60 帧提升只在上面列出的确切更新版本上有效,其他版本不带此提升。
详细信息
| 开发商 | Capcom |
|---|---|
| Switch 发行 | 2021 |
| 类型 | 动作 |
| 标题 ID | 0100B04011742000 |
| 版本 | 16.0.2 |
| SDK | 11.4.3 |
| 引擎 / 开发商 | Capcom RE Engine |
| 图形 API | NVN |
| 帧率 | 60 帧(Switch 上为 30 帧) |
| 默认触控布局 | 3D |
运行情况 (仅英文)
Files in KPKA PAK archives, base game an XCI, GPU heap a 64 GB sparse virtual pool. The upgrade needs update 16.0.2.
Update 16.0.2 (v2228224, Sunbreak included) over the base game, SDK 11.4.3. Capcom's RE Engine on NVN. Modules main (314 MB, 125 MB of text), subsdk0 (the movie library, NintendoSDK_movie 11.4.3) and sdk; subsdk0 and sdk are the same builds as Metroid Dread's (010093801237C000) and 13 Sentinels' (01003FC01670C000). The base game is an XCI (cartridge dump), the update an NSP, and its 252 DLC NSPs are licences only; only the merged 16.0.2 copy is extracted. Plays on the iPhone; 60 fps (30 on the Switch) through the host's write of the engine's frame limit.
已知问题
- 暂无已知问题。
打包
把基础游戏和更新(NSP 或 XCI)放进同一个文件夹,然后运行:
python3 scripts/build_ipa_from_nsp.py ~/Games/monster-hunter-rise -k ~/keys/prod.keys