Monster Hunter Rise
Hunt giant monsters with 14 weapon types, ride a Palamute, and use the Wirebug to move through the battlefield.
The 60 fps upgrade only works with the exact update version listed above; other versions run without it.
Details
| Developer | Capcom |
|---|---|
| Switch release | 2021 |
| Genre | Action |
| Title ID | 0100B04011742000 |
| Version | 16.0.2 |
| SDK | 11.4.3 |
| Engine / developer | Capcom RE Engine |
| Graphics API | NVN |
| Frame rate | 60 fps (30 fps on Switch) |
| Default touch layout | 3D |
How it runs (English only)
Files in KPKA PAK archives, base game an XCI, GPU heap a 64 GB sparse virtual pool. The upgrade needs update 16.0.2.
Update 16.0.2 (v2228224, Sunbreak included) over the base game, SDK 11.4.3. Capcom's RE Engine on NVN. Modules main (314 MB, 125 MB of text), subsdk0 (the movie library, NintendoSDK_movie 11.4.3) and sdk; subsdk0 and sdk are the same builds as Metroid Dread's (010093801237C000) and 13 Sentinels' (01003FC01670C000). The base game is an XCI (cartridge dump), the update an NSP, and its 252 DLC NSPs are licences only; only the merged 16.0.2 copy is extracted. Plays on the iPhone; 60 fps (30 on the Switch) through the host's write of the engine's frame limit.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/monster-hunter-rise -k ~/keys/prod.keys