OCTOPATH TRAVELER
Eight travellers each tell their own story in a HD-2D world with a Break-and-Boost battle system.
Details
| Developer | Square Enix / Acquire |
|---|---|
| Switch release | 2018 |
| Genre | RPG |
| Title ID | 010057D006492000 |
| Version | 1.0.5 |
| SDK | 3.5.1 |
| Engine / developer | Unreal Engine 4.18 |
| Graphics API | NVN |
| Frame rate | As on Switch |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.0.5 (v327680) over the base game, SDK 3.5.1 (its own sdk build; NVN API 53). Square Enix / Acquire, Unreal Engine 4.18 (++UE4+Release-4.18; its project is called Kingship): two legacy version 4 paks with the shaders inline in the cooked packages, NVN, PhysX 3.4, CRIWARE (ADX2 sound banks, one USM movie). Modules main, subsdk0 (the movie module) and sdk. 30 fps, as on the Switch.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler -k ~/keys/prod.keys