Octopath Traveler II
Eight new travellers in a continent with day-and-night cycles and shared Latent Powers.
The 60 fps upgrade only works with the exact update version listed above; other versions run without it.
Details
| Developer | Square Enix / Acquire |
|---|---|
| Switch release | 2023 |
| Genre | RPG |
| Title ID | 0100A3501946E000 |
| Version | 1.1.1 |
| SDK | 12.3.2 |
| Engine / developer | Unreal Engine 4.27 |
| Graphics API | NVN |
| Frame rate | 60 fps (30 fps on Switch) |
How it runs (English only)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.1.1 (v131072) over the base game, SDK 12.3.2 (its own sdk build). Square Enix / Acquire, Unreal Engine 4.27 (++UE4+Release-4.27): everything in one pak with the shaders inline in the cooked packages, NVN, PhysX, CRIWARE (ADX2 sound through a 6-channel AudioOut, USM movies). Modules main, subsdk0 (the movie module) and sdk. 60 fps (30 on the Switch) by the host's writes of Unreal's frame limits.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler-ii -k ~/keys/prod.keys