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Octopath Traveler II

Eight new travellers in a continent with day-and-night cycles and shared Latent Powers.

Octopath Traveler II

The 60 fps upgrade only works with the exact update version listed above; other versions run without it.

Details

DeveloperSquare Enix / Acquire
Switch release2023
GenreRPG
Title ID0100A3501946E000
Version1.1.1
SDK12.3.2
Engine / developerUnreal Engine 4.27
Graphics APINVN
Frame rate60 fps (30 fps on Switch)

How it runs (English only)

See the linked per-game profile for tested builds, platform details and known limitations.

Update 1.1.1 (v131072) over the base game, SDK 12.3.2 (its own sdk build). Square Enix / Acquire, Unreal Engine 4.27 (++UE4+Release-4.27): everything in one pak with the shaders inline in the cooked packages, NVN, PhysX, CRIWARE (ADX2 sound through a 6-channel AudioOut, USM movies). Modules main, subsdk0 (the movie module) and sdk. 60 fps (30 on the Switch) by the host's writes of Unreal's frame limits.

Known issues

Packing

Put the base game and update (NSP or XCI) in one folder, then:

python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler-ii -k ~/keys/prod.keys