60 帧提升只在上面列出的确切更新版本上有效,其他版本不带此提升。
详细信息
| 开发商 | Square Enix |
|---|---|
| Switch 发行 | 2025 |
| 类型 | 角色扮演 |
| 标题 ID | 01005270232F2000 |
| 版本 | 1.0.5 |
| SDK | 19.3.13 |
| 引擎 / 开发商 | Unreal Engine 5 |
| 图形 API | NVN |
| 帧率 | 60 帧(Switch 上为 30 帧) |
| 默认触控布局 | 2D |
运行情况 (仅英文)
Everything is in one pak with an AES-encrypted index; shaders are Oodle-compressed and decoded once on the Mac by the game's own Oodle. The host writes Unreal's t.MaxFPS and rhi.SyncInterval for 60 fps. Needs update 1.0.5.
Update 1.0.5 (v327680) over the base game, an XCI; SDK 19.3.13. Square Enix, Unreal Engine 5 (the paged global distance field shaders and the LowLevelTasks task system) on its mobile renderer (SF_GLSL_SWITCH_MOBILE shaders), NVN, CRIWARE sound and movies. Modules main, subsdk0 (the movie library, which main imports from) and sdk. Plays on the iPhone at 60 fps (30 on the Switch) by the host's writes of Unreal's frame limits.
已知问题
- 暂无已知问题。
打包
把基础游戏和更新(NSP 或 XCI)放进同一个文件夹,然后运行:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler-0 -k ~/keys/prod.keys