Octopath Traveler 0
A prequel on Unreal Engine 5 in which you build a town of your own and take revenge on those who destroyed your home.
The 60 fps upgrade only works with the exact update version listed above; other versions run without it.
Details
| Developer | Square Enix |
|---|---|
| Switch release | 2025 |
| Genre | RPG |
| Title ID | 01005270232F2000 |
| Version | 1.0.5 |
| SDK | 19.3.13 |
| Engine / developer | Unreal Engine 5 |
| Graphics API | NVN |
| Frame rate | 60 fps (30 fps on Switch) |
| Default touch layout | 2D |
How it runs (English only)
Everything is in one pak with an AES-encrypted index; shaders are Oodle-compressed and decoded once on the Mac by the game's own Oodle. The host writes Unreal's t.MaxFPS and rhi.SyncInterval for 60 fps. Needs update 1.0.5.
Update 1.0.5 (v327680) over the base game, an XCI; SDK 19.3.13. Square Enix, Unreal Engine 5 (the paged global distance field shaders and the LowLevelTasks task system) on its mobile renderer (SF_GLSL_SWITCH_MOBILE shaders), NVN, CRIWARE sound and movies. Modules main, subsdk0 (the movie library, which main imports from) and sdk. Plays on the iPhone at 60 fps (30 on the Switch) by the host's writes of Unreal's frame limits.
Known issues
- None known.
Packing
Put the base game and update (NSP or XCI) in one folder, then:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler-0 -k ~/keys/prod.keys