60 帧提升只在上面列出的确切更新版本上有效,其他版本不带此提升。
详细信息
| 开发商 | Square Enix / Acquire |
|---|---|
| Switch 发行 | 2023 |
| 类型 | 角色扮演 |
| 标题 ID | 0100A3501946E000 |
| 版本 | 1.1.1 |
| SDK | 12.3.2 |
| 引擎 / 开发商 | Unreal Engine 4.27 |
| 图形 API | NVN |
| 帧率 | 60 帧(Switch 上为 30 帧) |
运行情况 (仅英文)
See the linked per-game profile for tested builds, platform details and known limitations.
Update 1.1.1 (v131072) over the base game, SDK 12.3.2 (its own sdk build). Square Enix / Acquire, Unreal Engine 4.27 (++UE4+Release-4.27): everything in one pak with the shaders inline in the cooked packages, NVN, PhysX, CRIWARE (ADX2 sound through a 6-channel AudioOut, USM movies). Modules main, subsdk0 (the movie module) and sdk. 60 fps (30 on the Switch) by the host's writes of Unreal's frame limits.
已知问题
- 暂无已知问题。
打包
把基础游戏和更新(NSP 或 XCI)放进同一个文件夹,然后运行:
python3 scripts/build_ipa_from_nsp.py ~/Games/octopath-traveler-ii -k ~/keys/prod.keys